Meningkatkan Minat Belajar Siswa Menggunakan Teknologi Komik Digital (Canva) pada Pembelajaran Bahasa Indonesia Kelas VII di SMP Negeri 13 Surabaya
DOI:
https://doi.org/10.59024/simpati.v2i4.916Keywords:
learning interest, digital comics, canva, Indonesian languageAbstract
The main objective of this research is to generate interest in learning among seventh grade students at SMP Negeri 13 Surabaya. Through the application of digital comic-based learning methods designed using Canva, this study aims to overcome students' low interest in learning which has an impact on their academic achievement. Using the Kemmis & McTaggart model of Classroom Action Research (PTK) approach, this study involved 30 students as research subjects. The main instrument used was a teacher assessment journal to observe the development of students' interest in learning descriptively. The results showed a significant increase in students' interest in learning after the application of digital comic-based learning methods. This can be seen from the increased enthusiasm, active participation, and interaction of students in the learning process. The findings underscore the potential of digital comics as an effective learning medium to increase students' learning motivation and contribute positively to their academic achievement. Hopefully, the results of this study can serve as a reference for teachers in designing more innovative and engaging learning.
References
Badan Pengembangan dan Pembinaan Bahasa, Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi Republik Indonesia. (n.d.). Kamus Besar Bahasa Indonesia (KBBI) Daring. https://kbbi.kemdikbud.go.id/
Damayanti, Sofyan, Sundari (2023). Pengembangan Media Pembelajaran Komik Digital Pada Tema 7 Subtema 4 Perkembangan Teknologi Transportasi Pembelajaran 2. Didaktik : Jurnal Ilmiah PGSD FKIP Universitas Mandiri, 9 (2), 5427-5433. https://journal.stkipsubang.ac.id/
Faatin, N. A., & Rusnilawati, Nf. (2022). Pengembangan Media Digital Wordwall Ditinjau Dari Kemampuan Berfikir Tingkat Tinggi Materi Operasi Bilangan Kelas Vi. Kwangsan: Jurnal Teknologi Pendidikan, 10(2), 221. https://doi.org/10.31800/jtp.kw.v10n2.p221-238
Junaidi, Djuwairiyah, Minhaji. (2023). Pengembangan Media Pembelajaran Komik Digital Berbasis Kontekstual pada Mata Pelajaran PAI Kelas VII. Edupedia: Jurnal Studi Pendidikan dan Pendagogi Islam, 8 (1), 49-62. https://journal.ibrahimy.ac.id/
Kementerian Pendidikan, Kebudayaan, Riset, Dan Teknologi Republik Indonesia, 2021, Bahasa Indonesia, Buku Siswa SMP Kelas VII, Penulis: Rakhma Subarna, Sofie Dewayani, C. Erni Setyowati.
Maryanti, S., Hartati, S., & Kurniawan, D. T. (2022). Assesment for learning, educandy &wordwall.
Munawir, Makrunah, & Syarofani, dkk. (2023). Pengaruh Media Komik Digital terhadap Motivasi Belajar SKI Peserta Didik Kelas IV MI Muhammadiyah Golokan Sidayu Gresik. Innovative: Journal Of Social Science Research, 3 (5), 1718-1730. https://j innovative.org/index.php/Innovative/article/view/3143/3548
Nisaurrasyidah, I. (2021). Pengembangan Pengetahuan Komik pada Mata Pelajaran Seni Budaya Melalui Implementasi Media Game Virtual Wordwall. Universitas Pendidikan Indonesia.
Puspita, W., Karimah, A. F., Ayu, R., Arum, S., Khairunnisa, H., Firdaus, M. I., & Aeni, A. N. (2022). EDUKATIF : JURNAL ILMU PENDIDIKAN Penggunaan Komikids ( Komik Islam Edukatif Digital Musik ) sebagai Media Pembelajaran Inovatif di Sekolah Dasar. 4(3), 3612–3623.
Rahmi, I., Nurmalina, N., & Fauziddin, M. (2020). Penerapan Model Role Playing Untuk Meningkatkan Minat Belajar Siswa Sekolah Dasar. Journal on Teacher Education, 2(1), 197–206. https://doi.org/10.31004/jote.v2i1.1164
Rukminingsih, Adnan, G., & Latief, M. A. (2020). Metode Penelitian Pendidikan. Penelitian Kuantitatif, Penelitian Kualitatif, Penelitian Tindakan Kelas. Erhaka Utama.
Suparman, I. W., Eliyanti, M., & Hermawati, E. (2020). Pengaruh Penyajian Materi Dalam Bentuk Media Komik Terhadap Minat Baca Dan Hasil Belajar. Pedagogi: Jurnal Penelitian Pendidikan, 7(1), 57–64. https://doi.org/10.25134/pedagogi.v7i1.2860
Susilo, S. V. (2020). Penggunaan media pembelajaran berbasis audio visual untuk meningkatkan hasil belajar bahasa Indonesia di sekolah dasar. Jurnal Cakrawala Pendas, 6(2), 108-115.
Widhinata, I. G. N. A. I., & Ganing, N. N. (2022). Pengembangan Media Pembelajaran Komik Digital Materi Jenis-Jenis Usaha Dan Kegiatan Ekonomi Masyarakat Pada Muatan IPS Siswa Kelas V SD. (JPDK), 4 (3), 18-25.
Yanti, R., Raharjo, Rosyidin, I., Suhirman, L., Djollong, A. F., Adisaputra, A. K., Junaidi, J. K., Nurhasanah, Pratama, A., Djakariah, Nurdin, A., Nurdin, H., Handayani, N., & Kase, E. B. S. (2023). Ilmu Pendidikan - Panduan kompehensif untuk pendidik (Efitra (ed.); 1st ed.). Sonpedia. Yuzulia, I. (2021). The Challenges of Online Learning during Pandemic: Students’ Voice. Wanastra: Jurnal Bahasa Dan Sastra, 13(1), 08–12. https://doi.org/10.31294/w.v13i1.9759
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Simpati
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.